BioShock review | updated - October 25th: As the PS3 version of BioShock is set to release this Wednesday (Oct. 22nd), I've decided to review it next. It should be finished and posted on all relevant pages (including the front page) sometime in the next week (or two). It's done, click here to read the review. I'll be working on Far Cry 2 next, so keep an eye out...
For those of you who are interested, the only real mentionable differences between the Xbox 360 and PS3 version of this game, is the "Survivor" difficulty, which gives you an extremely limited amount of everything (like ammo, plasmids, money, etc.), and ramps up the enemy AI considerably; A few extra plasmid types are included (instead of you having to buy them as a marketplace add-on on 360); the hacking mini-game is easier to complete (thanks to the PS3's D-pad); and there are Playstation trophies (instead of Xbox 360 achievements).
However, the biggest addition would be the "Challenge Rooms," a group of areas with many new puzzles. But they're not set to be released till November 20th (it'll cost too), rendering that extra moot for the time being.