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Content review for this game:
Pertaining to content listed in the upper left corner of this site.


Blood and gore: There is no actual human (red) blood in combat, and instead, it consists of colorful firework-like partical effects when you or an enemy is hit (you and the enemy are wearing full-bodied energy shields, and using energy beam weapons). The majority of blood effects are during the game's cutscenes and spurt in dark-colored, subdued and in very light amounts when a human (or alien) is injured. The Geth (main robotic enemy) do shed a light amount of silver fluid when you shoot them, the Krogan (alien enemy near the end of the game) shed a trace amount of orange blood, and the Husks (I will explain them lower), excrete a green, gooey substance that pools on the ground. However, blood effects don't linger (they disappear in a few seconds) or spatter onto walls/floors. There are also a few dead (and severely burned) human bodies scattered thoughout the game. The ESRB didn't mention that there is some mild gore.

Specific scenes of blood & gore:

A very early scene shows a group of Geth (explained in Violence) impale a human in the torso with a large spike, resulting in his body being lifted off the ground and blood lightly spurting from the wound. Soon after, in the same area, you see more of these humans impaled on spikes, but it isn't gory; the Geth's technology turns the humans into machines with the spikes, and in this scene, they have already turned into Husks. I mentioned them above, and when you encounter them, they'll come off their spikes and try to attack you. The Husks are a re-occuring enemy in the game, but you mostly encounter them during the game's side-quests.

There is a certain enemy alien in the game that can control peoples' minds, and uses an organic version of the Husks to attack you in droves throughout its lair. These creatures look humanoid, but have crusty, deformed and thinly stretched skin, which show their overall skeleton beneath quite clearly. When you shoot them, they shed the same type of blood as the Husks, but explode into crusty, green/yellow, plant-like chunks when you kill them. The alien itself looks like a giant type of squid/octopus, and hangs in its room by its multiple tentacles attached to the wall. It, too, sheds the same type of blood when you damage it.

While talking to a human scientist about how to destroy a dangerous alien species (which are running rampant through the labs), one of these aliens comes up from behind the scientist and impales him through the chest with one of its barbed tentacles. This results in some light blood splatter, as you see the tentacle protruding fully from the front of his chest, and the man's flesh sticking out from around the perameter of the wound. After you've killed the alien, you see the dead scientist, with his blood pooled on the floor, and his ripped open chest wound still very visible.

A later scene shows an enemy alien shoot himself in the head, resulting in you seeing the impact and a light amount of blue blood splatter. A little later, one of your party members shoots him in the head again to make sure he's dead (he was very dangerous), resulting in some light blue blood splatter.


Language: The language listed below is what was present during my playthrough of the game. However, there may be more or less language, depending on if your character is male/female, what side-quests you take, what overall responses/action you make, and what party members you have present throughout the game. There are 13 uses of h**l, 17 uses of d**n, 7 uses of b****rd, 1 use of b**ch, 4 uses of p**s, 1 use of SoB, 6 uses of a**, 3 uses of sc**w, 1 use of God d**n, and 6 misuses of God.


Sexual themes: A few of the main/side female characters wear form-fitting armor/clothes and cleavage revealing attire throughout the game. But nothing too revealing.

One optional side-quest has you helping a famous consort talk a former and jilted client out of dirtying her name. If you complete this side-quest, she will give you a word of wisdom pertaining to your character and his/her future. You have the option to ask for more, and if you do, it will fade to a scene that shows your character and the consort start to sleep together, and consists of the camera showing them from necks up the entire time, with the last shot showing her outstretched hand. This scene lasts for about 30 seconds, and then ends, and it's not near as revealing or suggestive as the optional scene near the end of the game.

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