Content review for this game:
Pertaining to content listed in the upper left corner of this site.
Blood and gore: The majority of blood effects are in the cutscenes. They are weakly present in gameplay, and I'll clarify in the specific scenes below. When blood is shed it spurts and sprays in moderately thick, bright red jets (or clumps), and though a bit gross (it is blood) the effect is too exaggerated to be offensive, at least in a realistic way (especially with humans). You can turn blood off in the options menu (under: "Show gore" on/off). However, it will remain for cutscenes. There are also many dead (but not bloodied) human bodies and skeletons scattered throughout the game.
In one small area of the game, there's an enemy that serves an evil demon. These servants were once human, but now feed on human flesh--and with help from the demon, they have turned into twisted little monsters called the Cannibals. They are about 3 feet tall, have large deformed heads, small twisted bodies, pointed teeth, and pale grey skin. I will list the specific scenes involving these creatures below.
Specific scenes of blood & gore:
Violence: Jade Empire is based on Chinese mythology and puts you in the shoes (or whatever they wore back then) of a young warrior student that is just about to finish his/her training. The spirits of the dead are wandering because, for some reason, the circle of life has been broken, and the afterlife sealed. You soon find out that you are the last of the Spirit Monks, whose job it is to maintain this now broken balance. Now to fix it...
When you first start the game, you have the choice to play as either a male or female, and then pick your class and type (as this is an RPG). This game also has a moral system with a branching dialog tree. Whenever you speak to someone, you have the option to give them a good, neutral, or bad/evil response. This also plays into your actions, and you're often given the choice on whether to kill or not, steal or not, etc. An example early in the game has you come across a bag of silver while fighting bandits that are invading your village. When the siege is over, a villager approaches you and asks if you've seen his bag of silver. If you want to be bad/evil, you can flat out lie, or tell him you do have it but he's not getting it back. Or, if you want to be good, you can give it back, and then either accept his gift for giving it back, or tell him it's no problem and refuse the gift politely. Depending on what you choose you will get points that are then added to either the good (Open Palm) or evil (Closed Fist) side. This system affects everything in the game, and ultimately shapes the story, from influencing people in your party, relationships, missions, to the overall ending (as there's more than one).
In a later area you have the option to join the Imperial Arena, which holds gladiator-like bouts and pits you against dozens of enemies in several rounds. You get paid for each round, and if you win, you'll become champion of the arena. The combat takes place the same way as it does in any other part of the game, only in a closed-off and round area. There's nothing more to add, as it doesn't include enough additional obectional content to mention.
Here are a few more stand out examples of moral choices in this game:
Unlike many RPGs, combat takes place in real-time (not turn based), and your character has the ability to attack with fists, sword/spears, and magic. He/she also has the ability to dodge, block, and slow down time (similar to the Matrix). The magic attacks include setting fire to your foes, to freezing them with ice and summoning monsters to fight by your side. Though the combat is frequent and somewhat intense, it isn't graphic or gratuitous. You spend most of your early time fighting bandits, mercenaries, and pirates, and later on you fight a mixture of humans, restless spirits/ghosts (who you can't kill, just send back to the spirit world), and a variety of demons (from Chinese mythology).
Specific scenes of violence:
Suggestive themes: The ESRB didn't mention this in their rating. As I said, you can play as a female, and one of the character model choices, in particular, happens to wear an outfit similar to what the female pictured at the top of this page is wearing. if you can't see it too well, the top and shorts are tight fitting, with the top being worn like a somewhat modest bikini top, which shows moderate cleavage, and the shorts end at her upper thighs. Also, a couple of the supporting female characters wear slightly revealing attire. But, the outfit first listed is the extent of scant clothing.
This game also includes the ability to have romantic relationships with a couple of your party members. If you're male, you can have a romance with one or both of the female characters (the latter of which requires two very high-level dialog skills, Charm and Intuition). If you're female, you can pursue the male character or a specific female character. After pursuing your chosen character, you can approach them near the very end of the game and invite them to your tent. It doesn't show anything, you just know they slept together. However, this element of the game is entirely optional and completely avoidable.
Mild language: The ESRB didn't mention this in their rating, although it is mild. The majority of the language comes from the loud-mouthed Black Whirlwind, and since you can choose who fights beside you during your missions, if you don't bring him along, there will be far less language during the in-game dialog. There are 10 uses of d**n, 3 uses of h**l, and 2 uses of b****rd.
Use of alcohol: The ESRB didn't mention this either. There are a couple of teahouses that serve alcohol, and you do see a few side characters who appear to be drunk. You yourself don't have the option to go to one of these bars and buy/drink alcohol. Black Whirlwind also likes to drink constantly (though you never see it), and says it makes him fight better. Another character in your party can teach you the Drunken Master style, which invovles him throwing bottles of wine at you to activate the skill. It's a form of the illusion and unpredicability of being drunk, with strange movements to throw off your enemy. This style is entirely optional and it's honestly not too usefull (I didn't need to use it).
Closing comment: This game was a bit overrated by the press when it came out, and I actually prefer Knights of the Old Republic (which is from the same developer). Although it is still a great game, with very pretty graphics (for Xbox), deep gameplay, an interesting story, and you can play through the game multiple times in several different ways. Some could find the somewhat linear mission structure and fenced-in environments a turn off if they're accustomed to more open world RPGs, and the flying portions between major areas of the game's world (which play like an old top down shooter) are silly, needless and not very fun (although, you do have the option to skip the majority of them)
Content-wise, this game is pretty intense, and there are a few gory/bloody scenes. But, in my opinion, the violence/blood is nothing compared to games like Gears of War or Half-life 2 (which are also rated "M" for mature). However, the suggestive content is more than mentionable, and this game does include the option to have romantic, same-sex relationships, and if you're playing a male character (and try hard enough), you can even have both women (together), which makes it not so good for younger teens. So, I recommend this game for ages 17+.
