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Pros & Cons:
Pertaining to My short list below.

Full Pros & cons re-review coming soon...
This game was a bit overrated by the press when it came out, and I actually prefer Knights of the Old Republic (which is from the same developer). Some could find the somewhat linear mission structure and fenced-in environments a turn off if they're accustomed to more open world RPGs; the flying portions between major areas of the game's world (which play like an old top down shooter) are silly, needless and not very fun (although, you do have the option to skip the majority of them); and there are many long load screens (up to 30 seconds) between the game's areas—which can put a damper on some of the immersion. But it's still a great game, with very pretty graphics, deep gameplay, an interesting story, and you can play through the game multiple times in several different ways—if your a fan of RPGs (especially KOTOR I & II), then you'll probably enjoy this game.
© 2008-2009 Lindenville Publishing. All Rights Reserved. No part of this work, reviews or custom images, may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, or by any information storage or retrieval system, except as may be expressly permitted by the 1976 Copyright Act or in writing from the author, pertaining to the entire site, jorimslist.com. Requests for permission should be addressed in writing to Lindenville Publishing via the About page. The ESRB rating icons are registered trademarks of the Entertainment Software Association. All the original images are copyrighted by their respective owners.
Content review for this game:
Pertaining to the ESRB rating.
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Content sum up: This is pretty intense, and there are a few gory scenes. But, in my opinion, violence and blood are nothing compared to games like Gears of War or Half-life 2 (also rated "M" for Mature). However, the suggestive content is more than mentionable, and there is the option to have romantic, same-sex relationships, and if you're playing as a male (and try hard enough), you can even have both women (together), which makes it not so good for younger teens. I recommend this game for ages 17+. |
Full content re-review coming soon...
Blood and gore: The majority of blood effects are in the cutscenes. They are weakly present in gameplay, and I'll clarify in the specific scenes below. When blood is shed it spurts and sprays in moderately thick, bright red jets (or clumps), and though a bit gross (it is blood) the effect is too exaggerated to be offensive, at least in a realistic way (especially with humans). And you can turn blood off in the options menu under "Show gore" on/off. However, it will remain for cutscenes. There are also many dead (but not bloodied) human bodies and skeletons scattered throughout the game.
Specific scenes of blood & gore:
Violence: Jade Empire is based on Chinese mythology and puts you in the shoes of a young warrior student that is just about to finish his/her training. The spirits of the dead are wandering because, for some reason, the circle of life has been broken, and the afterlife sealed. You soon find out that you are the last of the Spirit Monks, whose job it is to maintain this now broken balance. Now to fix it...
The combat takes place in real-time and your character has the ability to attack with fists, sword/spears, and magic. He/she also has the ability to dodge, block, and slow down time (similar to the Matrix). The magic attacks include setting fire to your foes, to freezing them with ice and summoning monsters to fight by your side. You spend most of your early time fighting bandits, mercenaries, and pirates, and later on you fight a mixture of humans, restless spirits and ghosts (which you can't kill, just send back to the spirit world), and a variety of (Chinese mythology) demons. And although it is frequent and somewhat intense, it isn't nearly gratuitous.
When you first start the game, you have the choice to play as a male or female, and then pick your class and type (as this is an RPG). There's also a moral system with a branching dialog tree. Whenever you speak to someone, you have the option to give them a good, neutral, or bad/evil response. This also plays into your actions, and you're often given the choice on whether to kill or not, steal or not, etc. An example; you come across a bag of silver while fighting bandits invading your village. When the siege is over, a villager asks if you've seen his bag of silver. If you want to be evil, you can flat out lie, or tell him you have it but he's not getting it back. Or, if you want to be good, you can give it back, and then accept his gift for giving it back, or refuse the gift politely. Depending on what you choose, you'll get points that are then added to either the good (Open Palm) or evil (Closed Fist) side. This system will affect everything in the game, and ultimately shapes the story, from influencing people in your party, relationships, missions, to the overall ending (as there's more than one). I'll list a few more stand out moral choice examples below.
Moral choice:
Specific scenes of violence:
Suggestive themes: The ESRB didn't mention this in their rating. You can play as a female, and one of the character model choices, in particular, happens to wear an outfit similar to what the female pictured at the top of this page is wearing. if you can't see it too well, the top and shorts are tight fitting, with the top being worn like a somewhat modest bikini top, which shows moderate cleavage, and the shorts end at her upper thighs. Also, a couple of the supporting female characters wear slightly revealing attire—the outfit first listed is the extent of scant clothing. You can also have romantic relationships with a couple of your party members. If you're male, you can have a romance with one or both of the female characters (the latter requires two very high-level dialog skills, Charm and Intuition). If you're female, you can pursue the male character or a specific female character. After pursuing your a character, you can approach them near the very end of the game and invite them to your tent. Nothing is shown, you just know they slept together (this element of the game is entirely optional and completely avoidable).
Mild language: (The ESRB didn't mention this in their rating, although it is mild) The majority of the language comes from the loud-mouthed Black Whirlwind, and since you can choose who fights beside you during your missions, if you don't bring him along, there will be far less language during the in-game dialog—there are under a dozen uses of d**n, and three or under uses of hell and bastard.
Use of alcohol: (The ESRB didn't mention this in their rating) There are a couple of teahouses that serve alcohol, and you do see a few side characters who appear to be drunk—you don't have the option to go to one of these bars and buy or drink alcohol. Black Whirlwind likes to drink constantly (though it's never seen), and says it makes him fight better. Another character in your party can teach you the Drunken Master style, which invovles him throwing bottles of wine at you to activate the skill. It's a form of the illusion and unpredicability of being drunk, with strange movements to throw off your enemy. This style is entirely optional and it's honestly not useful.
© 2008-2009 Lindenville Publishing. All Rights Reserved. No part of this work, reviews or custom images, may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, or by any information storage or retrieval system, except as may be expressly permitted by the 1976 Copyright Act or in writing from the author, pertaining to the entire site, jorimslist.com. Requests for permission should be addressed in writing to Lindenville Publishing via the About page. The ESRB rating icons are registered trademarks of the Entertainment Software Association. All the original images are copyrighted by their respective owners.
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