Fable

Content review for this game:
Pertaining to content listed in the upper right corner of this site.


Blood: When you shoot (with arrows) or hit (with fists/swords) an enemy, blood splatters/puffs in large droplets, but in light amounts. You can cut enemies' heads off with sharp weapons, which will result in a thin jet of blood spurting from what remains of their neck. Enemies can also be decapitated with a fully charged arrow shot (which only works if you haven't been detected by the enemy), and has the same effect explained above. Sometimes an enemy will fall to the floor and be stunned for a short time, which means you can then use your weapon to finish them off, by stabbing straight down into their middle, resulting in some light blood splatter. Blood lightly splatters onto floors, but it doesn't stain clothing or linger. Bodies do linger, but disappear in under a minute. There are also some dead, bloodied bodies and skeletons scattered throughout the game. There is no option to disable/turn off blood in this game.

Specific scenes of blood:

  • A brief scene near the very beginning of the game shows a bandit shoot a villager with an arrow in the back, resulting in a moderate amount of blood spurting from his back, as he falls dead to the floor.
  • In an early cutscene, a storybook-like illustration shows the main character's sister being carried off by a group of bandits, and holding her arms over her eyes, which appear to be bleeding (as the head bandit cut them out, although you don't see this).
  • After the main character's village is destroyed, and his family captured (explained in violence), you see him briefly throw up (you see the thick greenish stream come from his mouth) from shock, stress, and disgust (as there are also several dead and bloodied bodies scattered about).
  • While escorting a band of merchants through a dark wood, you come across a balverine (pretty much a werewolf) eating on a dead and bloodied (once merchant) human body. There is blood around the balverine's mouth, and you do see it eating at the body, but the scene is extremely brief, and it's more like the balverine is "air biting" meaning there is more gesturing than actual detail.
  • A brief scene near the end of the game shows the main villain slit a womans throat, resulting in some light blood splatter from her neck, with you also hearing the effect.

Strong language: Although there's enough language to mention, there isn't near enough to consider it "Strong Language." There are 8 uses of d**n, 1 use of h**l, and 3 uses of b****rd. Beyond this, your character eventually gains the optional ability to "insult" with the game's expressions system, and if used, he'll say "S**t!". You can use this expression as many times as you want, which makes the game have possibly unlimited uses of the word s**t.


Violence: The overall presentation of the story has a similar feel to a Grimm's fairytale (with a fair bit of Monty Python style infused humor) and is about a young boy and his family, whom live in a small village. While celebrating his big sister's birthday, a group of evil bandits come into the village and start slaughtering everyone in sight. The little boy hides from the chaos, as the bandits continue to ransack, murder, and set fire to the village. After they've left, a hero from what he (the hero) calls the "Hero's Guild" appears, and tells you that the bandits weren't there for the villagers, but for your family, more specifically you, your sister, and mother. They killed the father quickly, tortured the mother and sister, bound them up, and carried them away. He then tells you he's here to rescue you and that you'll receive training at the guild, in order for you to ultimately avenge your family.

You start out as a small boy (you can't pick your gender) in your village, and are then approached by your father, who tells you if you do a few good deeds around the village, he'll reward you with money so you can buy your sister a present (because it's her birthday). Right from the beginning, you have the ability to manually target anyone in the village and punch them with your fists (including little girls, which will earn you bad points). There is no advantage to this, because if you commit too many bad deeds you won't earn enough money to buy your sister a present, which in turn won't allow you to get to the main game. But, it still gives you the option to be bad, and in this early area of the game there are quests like letting the bully beat up the little kid, or protect the kid and beat the bully up; guard a man's supplies while he's away, or bash the crates and steal what's inside while he's gone; expose a cheating man to his wife, or take his bribe money to keep quiet. After you've completed your childhood, you arrive at the Hero's Guild and start your training. After completing your training, you start the real game...

The game makes use of a moral system, and constantly presents you with very clear black and white choices. As an adult, right out of the gate, you have the ability to kill anyone in the game's world (including women, children and the elderly), and though you'd probably get killed real quick if you tried it early on (as there are armed guards in every city), it is quite possible to kill most of the people in a village when you've become more powerful. However, like the smaller scale childhood quest, if you do the bad thing, there are negatives (more on this later). In other words, you are given the option to do anything you want, and you can be a completely evil, murderous, thieving (you can steal from anyone, anytime), pompous jerk, or, you can be an angelic, protective, giving, and legendary hero--it's entirely your choice. This element plays into all your quests, your overall appearance (you'll eventually have horns if evil, halo if good), and the story (there are multiple endings). Any time you make a choice, you are rewarded with either good or bad points, and many of the quests have two contracts (one from the bad guys and one from the good), which means you can choose what side you want to be on for the specific quest--and depending on what side you choose, you'll get a slightly different reward.

As I mentioned above, you can steal, break into houses, break doors, windows, and murder to no end. However, there are plenty of downsides. For one, every time you commit a crime in a city, a guard will run toward you and make you pay a fine. If you don't pay the fine, he (and all the other guards) will start to attack you. You can kill them, but they are replaced by more guards almost immediately, and will eventually kill you. Also, if you kill shop owners you'll have to wait a pretty long time for the replacement, meaning you won't be able to buy anything from that shop. However (and unfortunately), if you want to be evil, and have lots of money, the game makes it a little too easy to be evil. For example, if you murder someone in a town, the guard will make you pay $2000, and then he'll kick you out of town. But you can go back right afterwards and the guards will act like nothing happened. Not exactly realistic. But, on a positive note, this game always gives you a choice, and all the evil elements are completely optional.

Here are a few stand-out examples of moral choices in this game:

  • 1: The game's first main quest has you choose whether you want to protect a man's farm from attacking bandits, or if you want to join the bandits and help them steal the target (which are gems hidden in the barn). If you choose the latter, you will earn a bit more money ($1000 instead of $750).
  • 2: One quest has you pursue a fallen hero (he's now leader to a group of bandits), who might know the whereabouts of your long-lost sister. When you find him, and then defeat him, you have the option to give him the final blow, or slowly walk away, and spare his life. There is no reward for either, other than getting a decent amount of good or bad points.
  • 3: On one quest, a panicked man approaches you and asks you to follow him because his wife is being attacked by a balverine. When you arrive, it seems a group of bandits (or city guards if you're already evil) had threatened to kill the man if he didn't lead you to them. After you've defeated them, you can go to the cowardly man and kill him, or tell him you forgive him and let him live. If you kill him, you can loot him for money, if you let him live, he'll willingly give you the money as thanks.
  • 4: One main objective has you fight in the arena through multiple enemies and rounds. About 3 rounds through, your childhood friend and training partner shows up and fights by your side. After defeating all of the enemies, the leader of the arena announces that you'll have to fight to the death to decide the winner. Your friend whispers that she will not kill you, so just put on a show. When you've worn each other down enough, you have the option to either kill her, or to walk away and spare her life. If you walk away you'll still win all your earnings, but if you kill her, the leader of the arena will award you with an extra $10,000.

The game's combat system is entirely in real-time, and your character is (at first) equipped with a stick, and eventually gains access to swords, axes, staffs, hammers, and bows/arrows as the game progresses. You also gain access to magic powers like lightning, a force-like push, a protective barrier, etc. Your character only has the capacity to equip one long-ranged, and one short-ranged weapon at a time (A.K.A. sword and bow). You'll be using these weapons to fight against hundreds of human bandits, balverines (basically werewolves), Undead (which are zombie skeletons with swords), and many other types of mythical monsters throughout the main quest. The combat itself is moderately violent, with a good amount of blood and the ability to lop off enemies' heads. However, although the combat is intense, it isn't very graphic compared to many other games; there isn't any severing beyond the enemies' heads, the blood doesn't gush in impossible amounts and it doesn't linger all over the environment. So, overall, it's quite a bit more fantastically exaggerated (which in this case is subdued) than realistically offensive.


Sexual themes: This game does allow you to get married. To do this, you have to first court a woman by flirting with her (with the game's Expression system) and giving her gifts, and once she's ready, you can propose, and then marry. After the marriage you take her to your house (which you have to buy) and move her in. You can have "sex" with your wife. However, it doesn't show anything. Instead, the screen fades to black, and you'll only hear what's going on, with her saying things like "(giggle) Oh you're norty (British for naughty)!" This goes on for about 20 seconds, and then ends.

Other than marrying women, you can court and marry men (however, marrying men is harder to achieve), which obviously makes the main character gay, since you can only be male. The dating and marriage go the same way, except the sound during "sex" (remember, you only hear these scenes) is your "partner" screaming in fear/pain (go figure). You can also have multiple wives/partners (it can be a mix of genders--in other words, you can be bi-sexual), but you're limited to one per town. You can abuse your spouse (by punching them with the attack button), or just plain neglect them, which will most often end in divorce (and net you lots of evil points). Right after divorce, if you're evil, you can go a step further and travel to The Chapel of Skorm (an evil diety's sanctuary), and then sacrifice your ex-wife to the altar. (You can sacrifice anyone else in the game too--EVIL! Although the sacrificial process only shows the victim disappear). However, all things listed above are entirely optional.


Crude humor: The ESRB didn't mention this in their rating. The Expression system also includes the ability to pass gas, belch, give the finger, and use the "Kiss my a**!" expression, which will have your character turn around and taunt people by smacking his own behind; Crotch Grab, which will have your character do a Micheal Jackson impression, including the Ow!; and a pelvic thrust, with your character saying "Come on!" Once you aquire these expressions, you can use them anytime during the game (although they're entirely optional). Also worth mentioning is that you can have your character tattooed on several parts of his body, which will also raise your "Scary" factor.


Use of alcohol: The ESRB didn't mention this in their rating either. You can buy beer from the game's many merchants and taverns. If your character drinks about two dozen beers, the screen will warp and sway, gradually getting worse and worse, making it almost impossible to see. After about a minute, your character will bend over and vomit twice (you see the greenish stream come from his mouth), and the effects will then wear off. Alcohol has no other (or positive) effects in the game, and overall it's completely useless. If anything, I think this would be a deterrent to get drunk in real life.


Closing comment: Overall, Fable is an excellent game. It has a dynamic story where every one of your choices effect the narrative--and while the graphics aren't the most technically impressive--the art style is unique and very well done; the gameplay is incredibly fun, borderline addictive--you won't want to stop playing till the game's end; there is an incredible amount of things to see, do, and collect in Fable's world; and, once you beat the game, it places you back in, letting you finish side-quests, and pretty much do as you please (and for as long as you want). However...the framerate is spastic and will constantly slow down and speed up, especially when there's multiple enemies on screen; while you can most often select what mission to take next, once you're in one, there's usually only one way to complete it; the environments that make up the game's world are small stand-alone paths with invisible fences, and load screens between each; and for an RPG, this game is painfully short (without completing all the side-quests, I beat it in 7 hours). Despite all the problems, it's a satisfing and very fun game, and worth any RPGer's time.

Content-wise, as you can see, this game gives an incredible amount of options. The overall storyline is moderately intense, the blood effects and overall combat are much more subdued than most games, and the language is laughably mild. However, you can marry men or women, have multiple partners, have "sex", steal, drink, murder to no end, and pretty much be as evil as you possibly want. These breadth of options aren't so good for kids, let alone younger teens--and although I could see some younger, more responsible teens play this game as a very good guy (as I did), you'll still have to decide for yourself what your kid can handle. So (overall) I recommend this game for ages 17+.


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