Content review for this game:
Pertaining to content listed in the upper left corner of this site.
Blood: Blood flies in light to moderate amounts when you hit or shoot an enemy. However, unlike games like Gears of War, Ninja Gaiden, and Stranglehold (the latter being a closer match genre-wise), the blood is more realistic, meaning that it's shed in appropriate quatities instead of the main characters and enemies shedding a seemingly unending supply of blood.
In other words, when your character fist fights with an enemy, instead of that enemy spurting blood constantly and everywhere, his face will show the wear, with his lip starting to swell, his eyes starting to bruise, his cheeks split open, and he'll look and sound more tired and in obvious pain. It's more like watching a no holds barred boxing match with the gloves off.
Other than the fist fighting, you will be in many fire-fights. Again, even in gun fights the blood doesn't shed in ridiculus amounts. It just sheds in small splatters/puffs when you or an enemy is shot. So, overall the blood in this game is pretty mild compared to other games of its kind. Also worth mentioning, is that when you shoot an enemy in the head (depending on the ambient noise), you'll hear a brief crunching/squishing sound on impact, as it penetrates their skull.
Specific scenes of blood:
In one scene, when the main character refuses to assassinate the intended target (as the target's children are present), he turns his back and walks away. As he is leaving the boat, the target's bodyguard appears and shoots the main character several times in the back, with appropriate blood effects. The main character falls overboard, and is later rescued by a fishing boat. You then see a man remove the last bullet from the main character's back, and see as he drops the bullet in a tray. The bullet is visibly bloodied.
After the main character has defeated an enemy target, he finds that the man piloting the plane is dead, apparent in his slumped appearance and the blood running down his sleeve.
A later scene shows an unknown man approach a side character, and shoot him at point blank rage with a silenced pistol twice in the upper chest, as you see them penetrate, with appropriate blood effects in play. The unknown assassin then proceeds to shoot him several more times, while the victim lies motionless on the ground.
After you defeat the last boss, the main character beats him to death with a shovel (with appropriate blood and sound effects), and then uses it to knock the body over a guardrail, where it falls onto a walkway below. You then see the dead body sprawled out on the ground with its face visibly bloody and beaten.
Mild language: There are 6 uses of h**l, 5 uses of d**n, 1 use of a**, 1 use of b****rd, 2 uses of God d**n, and 2 misuses of God. Other than the main script, enemies will frequently say, "God d**n it!", "D**n it!", "What the h**l is going on?!", and "D**n!", during the firefights.
Use of alcohol and tobacco: In a couple of small instances you see a total of about three enemies smoking and one enemy drinking. It's extremely mild. Nothing else to report.
Violence: The story is about a trained government assassin, who's lost his memory and is now running from the government he once served, while trying to discover who he is. Which means, you will be beating, shooting, and most often killing a variety of multi-national police, government agents, and military personel throughout the entire game. There are also many flashback missions that take the main character back to when he still had his memory, and was serving the American goverment by assassinating wanted/escaped criminals and terrorists.
You'll be fighting and killing the enemies listed above mostly with your fists, but you do aquire a couple of different guns later on. This game is violent, very violent, and has your character constantly evading the enemy, which gives the feeling of heavy, stressful suspense and heart-pumping, near impossible odds.