Content review for this game:
Pertaining to content listed in the upper right corner of this site.
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Intro - Missions - Blood/Intense violence - Strong language - Partial nudity/Strong sexual content - Use of drugs and alcohol - Closing comment
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Blood & Intense violence:
The story begins with the main character, Niko, getting off a boat from Russia, to America. He has been receiving letters from his cousin in America, with the cousin claiming that he has plenty of money, women, a fancy car, and a huge mansion. When Niko greets his cousin, he finds this not to be the case, as his cousin lives in a dirty little apartment and taxi's for a living. Niko is disappointed, and in the beginning of the game, you can actually see some remorse in his tone and behavior. He talks about how he was in Russian wars, had to do some bad things, and regrets it. In fact, one of the main reasons he came to Liberty City was to have a clean start. But, as the game progresses, he loses sight of that goal (or maybe never really had it), and becomes further corrupt and desensitized, turning into a blind, selfish, and (in my opinion) a wholly unlikable person.
Blood effects: When you shoot, hit or run over an enemy, blood spurts/puffs in moderate amounts and splatters/smears on nearby floors and walls. Blood also splatters on screen and stains your clothes, to show when Niko’s low on health. Although, the blood effects in cutscenes are quite a bit more pronounced. There is no option to turn blood off in this game.
Physics: The game uses a new physics engine called the NaturalMotion engine, which was originally meant to study the movements of humans and animals. Here's an excerpt from their site:
"Dynamic Motion Synthesis (DMS) is NaturalMotion's proprietary technology for synthesising animations on-the-fly. Previously, animation data had to be manually created (through key-framing) or recorded (through motion capture). This is often expensive and laborious, and results in static non-interactive data. DMS is instead based on a full simulation of the 3D character, including body, muscles and motor nervous system. This creates fully interactive animations that act and react differently every time."
In other words, when you kill an enemy he contorts in pain and struggles to get up in a very real manner. Or when you drive over a person, their blood splatters on your windshield, as they fly through the air or are crushed by it. Or, just when you or other civilians run through the street, every reaction and movement looks and feels real; furthering the attachment to Grand Theft Auto's violent situations. The cars are using the NaturalMotion engine also, and when you knock into other cars, paint scrapes off and individual parts tear and fall off, depending on how hard you hit. Cars can also explode, and if you hit things at the right speed, Niko will be flung out the front window onto the pavement. The physics engine has to be seen to be fully believed.
Driving: You most often have to drive around traffic by driving on sidewalks, in the wrong lane, and between lanes to get around efficiently. You can hit any car or person in the game and create mass damage by knocking into them, as well as things like trashcans, mailboxes, lamp posts, fences etc. However, you can drive like you would in real life, and even stop at toll booths to pay for travel across the bridges. But, it could take you much longer to complete the game and get around, and even the most patient person will probably take the easier route, which is the way of destruction, mentioned above. You can also drive motorcycles, boats and helicopters.
Carjacking: If you see a car in this game, you can drive it. For parked cars Niko will try the door and see if it's unlocked (which it never will be). He will then look around to be sure no one's looking, and then smash the driver's side window, get in, hotwire the car, and drive away. For cars with people in them, Niko will jerk the door open, and either pull, beat, or if you have a gun, stick up the person inside and throw them out of the car, leaving them on the pavement very vurnerable to traffic, as he drives away.
Police: When you are seen doing something criminal by cops, they will start to chase you. A large pulsing circle will show up on your radar, representing the view area of cops. You have to break their line of sight by driving out of the circle and waiting it out. If police catch you, your hands will go up, the screen will fade to black, and you will appear in front of the police station. You'll receive a message saying that they took all your weapons and money as a bribe. Police in this game can sometimes seem to forget they are police; as long as you don’t kill or steal in front of them or hit them, you can run into poles, trashcans, other cars, pedestrians, and most often they won’t do anything.
Guns: There are several guns in the game, including a pistol, shotgun, sniper rifle, submachine gun, etc. You have the ability to take cover behind any object, and you can either blind fire or pop out from cover, lock onto your target and shoot. As soon as you gain a gun, you can literally kill anyone on the street--old women, hobos, police, people in cars, everyone--and because of the physics engine mentioned earlier, after shooting people they will twitch and react after being shot, as it takes them a while to die. If they're injured, they will slowly and painfully get up and try to crawl to safety, all for you to just finish them off by riddling them with more bullets. In other words, it's all very convincing and brutal.
Combat: You have the ability to shove, punch and kick at anytime in the game, and you can beat anyone on the street to death if you so choose. Also, sometimes if you run out in front of a car, or just bug someone on the street, they themselves will start a fistfight then and there--and even if you run, they will surprisingly chase you for quite a distance. I can't stress enough that the physics engine is very, very realistic, and furthers all the violent situations.
Missions: You start out as pretty much a taxi driver, taking people here and there. But very soon you become more entangled in the city's crime life, where you will be helping someone get drugs or to be a hired killer--and even later in the game, robbing a bank and killing countless police and even a few swat teams. Almost every mission consists of killing and stealing for almost always no good reason, and gives you no major moral choices at all. If you want to know exactly what you will be doing, look in the Missions section, where I give a short bio on each major character, and a brief but detailed outline of every story mission in the game.
